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  1. Objects

Swordbreaker

Item, common

Martial weapon, melee weapon

75gp; 1lb.; 1d4 piercing; light, finesse, special

A main-gauche, or parrying dagger, made to break the weapon of your opponent. It has ridges in it for catching a blade.

Special:

When equipped, as a reaction to being attacked, you may attempt to disarm the opponent or break their weapon.

  • Break - Roll an attack, with disadvantage, against their AC. On hit their weapon's damage dice is reduced by 1. A magic weapon can only be reduced one time. If it is already dealing the minimum it shatters and must be reforged.
  • Disarm - You make opposed rolls as a grapple, on success they drop their weapon. They have advantage if they hold the weapon with two hands or are a size category larger than you.