Solaris
Sorcerer (Wild Magic) Lvl. m
Class & Level:
Urchin
Background:
Sunny
Player:
Tiefling (Glasya)
Race:
Chaotic Neutral
Alignment:
5600
XP:
Strength
0
11
Dexterity
1
12
Constitution
2
14
Intelligence
-1
9
Wisdom
1
12
Charisma
4
19
floor((11-10)/2)+(0*ceil(m/4+1))
Strength Save
floor((12-10)/2)+(0*ceil(m/4+1))
Dexterity Save
floor((14-10)/2)+(1*ceil(m/4+1))
Constitution Save
floor((9-10)/2)+(0*ceil(m/4+1))
Intelligence Save
floor((12-10)/2)+(0*ceil(m/4+1))
Wisdom Save
floor((19-10)/2)+(1*ceil(m/4+1))
Charisma Save
Saving Throws
floor((12-10)/2)+(0*ceil(m/4+1))
Acrobatics
floor((12-10)/2)+(0*ceil(m/4+1))
Animal Handling
floor((9-10)/2)+(0*ceil(m/4+1))
Arcana
floor((11-10)/2)+(0*ceil(m/4+1))
Athletics
floor((19-10)/2)+(1*ceil(m/4+1))
Deception
floor((9-10)/2)+(0*ceil(m/4+1))
History
floor((12-10)/2)+(1*ceil(m/4+1))
Insight
floor((19-10)/2)+(0*ceil(m/4+1))
Intimidation
floor((9-10)/2)+(0*ceil(m/4+1))
Investigation
floor((12-10)/2)+(0*ceil(m/4+1))
Medicine
floor((9-10)/2)+(0*ceil(m/4+1))
Nature
floor((12-10)/2)+(0*ceil(m/4+1))
Perception
floor((19-10)/2)+(0*ceil(m/4+1))
Performance
floor((19-10)/2)+(0*ceil(m/4+1))
Persuasion
floor((9-10)/2)+(0*ceil(m/4+1))
Religion
floor((12-10)/2)+(1*ceil(m/4+1))
Sleight of Hand
floor((12-10)/2)+(1*ceil(m/4+1))
Stealth
floor((12-10)/2)+(0*ceil(m/4+1))
Survival
Skills
Armour Class
11
Initiative
1
Speed
30 ft.
Current hit points
37 / 37
temporary hit points
0
hit dice
Total: 6d6
6d6
death saves
Successes: |
|
Failures: |
attack
bonus
dmg / type
Dagger
4
1d6
Attacks
Minor Illusion
Disguise Self
Invisibility
Mage Hand
Ray of Frost
Prestidigitation
Shocking Grasp
Chaos Bolt
Color Spray
Distort Value
Misty Step
Pyrotechnics
Alter Self
Detect Thoughts
Enhance Ability
Suggestion
Blink
Hypnotic Pattern
Counterspell
Spellcasting
Languages
Hellish Resistance
Legacy of Malbolge
Actor
City Secrets
Spellcasting
Wild Magic
Wild Magic Surge
Tides of Chaos
Font of Magic
Metamagic
Flexible Casting
Metamagic: Sublte Spell
Metamagic: Transmuted Spell
Sorcerous Versatility
Magical Guidance