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  1. Abilities

Hinder / Help

Utility Power
  • Either through distraction, mental powers, feints, quick strikes or some form of technology, you are able to hinder your opponents. This can also take the form of inspiring or empowering your allies, through mental powers or inspirational words.
  • When making your character, choose either DEX, INT or WIS as the relevant ability.
  • As an Action, you can make a Test under Chosen Skill + Grade. If successful, the next attack against this enemy or made by this enemy has Disadvantage, whichever comes first.