During the ancient times the human civilizations were widespread across the known world. They are diverse in skills and quick to adapt, which allowed them to learn and live with the other races without conflict. After the reemergence, the humans were recreated by the Aspect Pelor. With the Great Wheel infused with both divine and corruption, the Humans were made stronger, but their once good nature was now shaped by the world around them.

Human hunters and folk heroes can originate from anywhere in the Old World and are typically found in all villages, cities, and towns. Most Commonly though, hunters that graduate from the Hunter Academy are from Minegarde or villages nearby in the Verdant Hills.

Humans living in the Verdant hills provide the infrastructure for port and trade between the three largest cities - Dundorma, Verudo, and Riveru - and the rest of the world. As such, humans are typically skilled in some craft, business, or production. For the humans seeking a life away from civilization, more often than not find work with the Wycademy or hunters guild as research explorers, archeologist, handlers, or hunters themselves.


With their penchant for migration, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

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Human - Traits

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Age. Humans reach adulthood in their late teens and live less than a century.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 ft.

Languages. You can speak, read, and write Common and 2 languages of your choice.

Breadth of Knowledge. You gain one skill proficiency and one tool proficiency of your choice.

Prodigious. Choose one skill or tool in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. The cost and time to learn new tool proficiencies is reduced by 50%.

Human Determination. You are filled with determination. If you fail an attack roll, ability check, or saving throw, you can reroll one d20. You must keep the new result. After you use Human Determination, you can't use it again until you complete a short or long rest.