Power hungry, unworthy, untrustworthy scoundrels, and abomination are many of the words that the races of the world used to describe the ancient tieflings. Created when a cult of teostra, shunned by the gods for their power hungry nature, began experimenting in an attempt to ascend by themselves. After numerous failed attempts, their leader cried out to the gods every night, begging for an answer, until he finally received one. Unknowingly under the guidance of the newly manifested Fatalis, the cultist succeeded in their endeavor, but not before killing their beloved teostra and completing the ritual by injecting its blood into their veins.

These first tieflings had a more beastial look similar to the teostra. They had a fiery coloration, thick horns that curve backwards, large fangs, and a tail that ended in a clump of fur. The males had long flowing red hair and a beard that resembled the teostra's flowing mane. Female tieflings' hair varied in length and the hair between their horns was varying shades of yellow.

Though they had ascended, they had committed an unspeakable act. Killing an elder dragon during this point in history was tantamount to attacking one of the Five themselves. The tieflings were forced to live as outlanders in small communities, or as hermits, but their allure of ascension brought those who felt ignored by the gods to their ranks. The tieflings continued to experiment with other elder dragon blood on the humans that came to them, creating new tieflings of all different colors and abilities. Their continual killing of the elder dragons did not go unnoticed. The Fifth Aspect, Eldath, sensed the blasphemy and the growing threat of the tieflings. So with the help of the other 4 Aspects, the tieflings were banished to the Lower Planes and the ritual was lost to the ages.

The tieflings did not return to the material plane until the Great Dragon War. Their time in the Lower Planes had changed their appearance to the commonly known demonic look of today. Many of the tieflings fought in the archdevils armies, but tieflings were no longer predisposed to evil or power hungry as they once were. Those that sought to defect took the chance to escape and fight on the side of the Platinum Court and Wild Lords, who allowed them to remain on the material plane after the war had ended.

Although their evil ancestors could be many generations removed, the taint lingered. Tieflings tend to have an unsettling air about them, and most people are uncomfortable around them, whether they are aware of the tiefling's unsavory ancestry or not.

When these prejudices were put aside, the tieflings' cunning and personal allure, which made them excellent deceivers, also made them inspiring leaders. Members of other races find that once they demonstrate friendship and trust towards a tiefling, it would quickly be reciprocated in full. Once that bond was forged, it was rarely broken.


Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their unnatural heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes - some have curling horns like a ram, others have straight and tall horns like a gazelle's, and some spiral upward like an antelopes' horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors black, red, white, silver, or gold with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red, and blue, curiously the former more prevalent in males and the latter in females. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Tiefling - Traits

Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Age. Tieflings mature at the same rate as humans but live a few years longer.

Size. Tieflings are about the same size and build as humans. Your size is Medium.

Speed. Your base walking speed is 30 ft.

Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages. You can speak, read, and write Common and one language of your choice.

Hellish Resistance. You have resistance to fire damage.

Variant Feature (Choose 1)

Infernal Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

Legacy of Avernus. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the branding smite spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Cania. You know the mage hand cantrip. When you reach 3rd level, you can cast the burning hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the flame blade spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Dis. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Maladomini. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Malbolge. You know the minor illusion cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Minauros. You know the mage hand cantrip. When you reach 3rd level, you can cast the Tenser's floating disk spell once with this trait and regain the ability to do so when you finish a short or long rest. When you reach 5th level, you can cast the arcane lock spell once with this trait, requiring no material component, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Phlegethos. You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Legacy of Stygia. You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.