1. Races

Lynians, cat-like

The Lynians are a relatively common race in the Old World, able to adapt to their environments much like humans. Although many of the lynian subspecies originated on the main continent in the Old World many of them have migrated to all corners of the world. For those who stay within multispecies communities, their short stature and beast-like nature has always proved a social hindrance in the lands of the tall folk. While lynians fight for respect within human communities, they can prove themselves through deeds, or humor, among their taller neighbors. They've been seen being farmers, traders, adventurers, etc. Some Lynians, known as "palicos", are known to assist hunters and quite a few are independent monster hunters, known as prowlers.


Felyne & Melynx

The felyne and melynx are the most common lynian subspecies found in the Old World. While both easily adapt to lifestyles with other races taking up jobs as chefs, blacksmith assistants, and other odd jobs, the melynx have a tendency to revert back to their more... wild nature. They are known to occasionally have items of value "appear" in their hands with no knowledge of how they got there. Of course they gladly return the items if asked, but any that go unclaimed are taken to their homes for safekeeping until their owner comes to retrieve them. For those felyne and melynx seeking greater respect, they typically join up with hunters as their palico or as prowlers themselves. Felyne and Melynx that live in the wild are looked at as their own culture due to their intelligence, lifestyle, and groups. They are known to form villages in secluded areas, where most monsters wouldn't dare to venture to. These villages are known to have tribal exchanges with other lynians and other cultures. They are also known to worship the Wild Lords, with many felyne and melynx druids and rangers originating from these settlements.


Grimalkyne

The grimalkyne were once one large tribe during the time of the ancient civilization. They were outlanders, who lived off the land and worked in harmony with nature. They worshiped the Wild Lords and still do to this day. The reason the grimalkyne split into the separate tribes of today during the Great Dragon War, was due to a disagreement between its four leaders. Each of them believed they were walking the grimalkyne down the correct path. The Bugtrappers tribe headed into the ancient forests, choosing to seclude themselves like the shakalaka. The Protectors and Troupers tribes joined the other races of the world in the fight against Fatalis and Tiamat. Those grimalkyne who become palicos or prowlers are typically from these two tribes. Finally the Plunderers tribe sought to scavenge the battlefields and other ruins of the world, gathering enough supplies to protect themselves.

After the reemergence the Bugtrappers remained in the forests as outlanders, hermits, and sages. They assist hunters and provide aid to those who enter their territories. The Protectors and Troupers took their leave, traveling into the deserts and high mountains to build their own communities. Occasionally these tribes have been known to send emissaries to towns, cities, and guilds as a sign of good will. The Plunderers tribe still remain scavengers and criminals. It is not unheard of for a Plunderers tribe grimalkyne to impersonate a Protector or Trouper as a way to enter a town or guild without suspicion.


Felynes resemble bipedal cats and are capable of human language. They typically have light fur, but can come in a variety of colors and patterns. Melynx commonly have darker fur.

Grimalkyne resembles bipedal lynxes. They have tufted ears, and come in a variety of colors depending on the tribe. The Bugtrappers favour tan orange with brown stripes, paws, ears, and tail tip. The Protectors are black with white stripes, paws, ears, and tail tip. The Troupers are green with white stripes, red paws, ears, and tail tip. The Plunderers are grey with black stripes, orange paws, ears, tail tip.

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Lynians, cat-like - Traits (Felyne | Melynx)

Alignment. Cat-like Lynians are most often good. Only those who are mistreated or growing up in the wilderness lean towards evil or neutral. Felynes gravitate toward law, while Melynx lean toward chaos. Grimalkynes rarely choose either side definitively.

Age. Lynians reach maturity by age 6. Compared to humans, Lynians a don't usually live longer than 60 years.

Size. Lynians are between 2 and 3 feet tall and average about 35 pounds. Your size is Small.

Speed. Your base walking speed is 30 ft.

Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Felyne Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages. You can speak, read, and write Common, and other other language, likely Lynian.

Variant Feature (Choose 1)

Felyne Ancestry. You are proficient with improvised weapons and Light Armor. Additionally, you have proficiency in the Persuasion skill.

Melynx Ancestry. You have proficiency with cook’s utensils and in the Sleight of Hand skill. Additionally, you are able to determine the value of an object you have stolen,if you spend at least 1 hour inspecting or studying it without interruption. If the item is magical, you know its rarity, but not what its magical properties are.

Grimalkyne Ancestry. You have proficiency in the Nature and Survival skills, additionally, you have advantage on Wisdom (Perception) checks that rely on hearing.