Alignment. Wyverians are most often good. Those who tend towards law are hunters, researchers, scholars, investigators, and soldiers. Those who tend toward chaos are hermits, sages, wanderers, and tend to prefer nature to civilization, but understand the need of both.
Age. Although wyverians reach physical maturity at about the same age as humans, the wyverian understanding of adulthood goes beyond physical growth to encompass worldly experience. A wyverian typically reaches adulthood around the age of 80 and can typically live to be 1000 years old. Modern wyverians are usually between 20 and 200 years old.
Size. The average Wyverians grow to the size of a human, but shrink to about 4 feet tall as their old age begins to set in. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Creature Expert. Choose one creature type. Whenever you make an Intelligence (History) check related to recall information about a creature of that type, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Inquisitive. You have proficiency in the Investigation skill.
Tool Proficiency. You have proficiency in one artisan tool of your choice.
Wyverian Weapon Training. You have proficiency with two hunter weapons of your choice.
Modern Magic. You know the Create Bonfire cantrip. When you reach 3rd level, you can cast the Heroism spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Blindness/Deafness spell once with this trait and regain the ability to do so when you finish a long rest.
Languages. You can speak, read, and write Common, and two languages of your choice, likely Wyverian and Draconic.