While wyverians superficially resemble humans, they actually descend from the first wyverns. After time began, the Fifth Aspect Eldath sought to expand the races' understanding of the Fives creations. As such, she molded the first wyverians from those wyverns who were up to the task.

At the end of the Great Dragon War, the wyverians were one of the few races that survived the end of the ancient civilization. Even so, only a handful of them remained. Seeking to prevent the atrocities that occurred during the Great Dragon War, these ancient wyverians made a pact to hide their knowledge for the rest of the world, but they would also guide the lost and teach them how to be one with nature.

The new wyverians, who came about after the reemergence, call the village of Cathar home. Their population remains small due to the fact that they reproduce less often than many of the other races, but each wyverian seeks to better the world. It is rare to see an evil wyverian, so much so, that there has never been one in recorded history.

When these new wyverians reach adolescence they leave Cathar and head out into the world on a journey of self discovery. Many of these wyverians return to Cathar a few years after their journey began. Others join the Hunters Guild; become academics, joining the Wycademy or the Elder Dragon Observation Team; or become hermits and sages, protecting the balance of nature in the territory they call home. Due to their long life span many of them who never return to Cathar become chiefs of villages, lead researchers, and other positions of respect and power in their old age.

Wyverians think differently than most races, perhaps in part due to their increased lifespan, and are often considered more intelligent and rational. Some Wyverians have an extensive education, more than most races can learn in a feasible timespan, and are versed in multiple subjects. They are also more attuned to nature, which they greatly respect. They are peaceful and prefer to avoid conflict if possible, but still, recognize the value of Hunters. In fact, they were the first Hunters, but eventually gave way to the Hunter's Guild and transitioned into a supporting role. There are very few Wyverian Hunters today and are considered rarities. Wyverian humor is strange by human standards.


Modern

Modern wyverians peacefully coexist with humans and often live among them, especially older modern wyverians, past their prime. Younger Wyverians are known to travel far and wide, often accompanying humans. Modern wyverians are usually between 20 and 200 years old.


Ancient

Ancient wyverian are the wyverian who survived the Great Dragon War and may even remember the time of the ancient civilization. They are small in stature, sometimes a bit stubborn, but always seek to help those lost in the world. Ancient wyverians are usually between 600 and 1000 years old.


Wyverians superficially resemble humans, but they have several traits that suggest a wyvern ancestry. They have pointed ears, four-fingered hands, and an increased lifespan. Many, though not all, Wyverians also possess digitigrade legs.

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Wyverian - Traits (Modern)

Alignment. Wyverians are most often good. Those who tend towards law are hunters, researchers, scholars, investigators, and soldiers. Those who tend toward chaos are hermits, sages, wanderers, and tend to prefer nature to civilization, but understand the need of both.

Age. Although wyverians reach physical maturity at about the same age as humans, the wyverian understanding of adulthood goes beyond physical growth to encompass worldly experience. A wyverian typically reaches adulthood around the age of 80 and can typically live to be 1000 years old. Modern wyverians are usually between 20 and 200 years old.

Size. The average Wyverians grow to the size of a human, but shrink to about 4 feet tall as their old age begins to set in. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Creature Expert. Choose one creature type. Whenever you make an Intelligence (History) check related to recall information about a creature of that type, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Inquisitive. You have proficiency in the Investigation skill.

Tool Proficiency. You have proficiency in one artisan tool of your choice.

Wyverian Weapon Training. You have proficiency with two hunter weapons of your choice.

Modern Magic. You know the Create Bonfire cantrip. When you reach 3rd level, you can cast the Heroism spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Blindness/Deafness spell once with this trait and regain the ability to do so when you finish a long rest.

Languages. You can speak, read, and write Common, and two languages of your choice, likely Wyverian and Draconic.