Character Creation
Choose a race, apply all modifiers. Move on to Point Buy or Semi-Random.
Point Buy Method:
Begin with 60-100 points (campaign depending).
Increasing a Stat by 1: 5 points.
Increasing a Skill by 1: 1 point.
Promoting a Normal Skill die to an Expert Die: 1 point.
Promoting an Expert Die to a Master Die: 5 points.
Acquiring an Advantage: Varies, but the cost is listed.
Acquiring a Problem: Free, but you can’t have more than 3 Problems. (p.34 Enchiridion)
Semi-Random Method:
See the attached file. Link
Scion Knights
As a Scion of nobility, raised without an expectation of inheriting the family fortune (you all have older siblings), you were trained from youth as knights. You are granted a higher station in life, and as such you had less leeway in choosing your own path.
Pick a family with the 'scion' tag. Add any family traits to your character.
You begin with:
Base Stats
2 Body
3 Command
Base Skills
3 Fight, 2 Parry
1 Dodge, 1 Ride, 1 Melee (Sword)
2 Graces, 1 Lie
1 Tactics, +WD The High Speech
2 Inspire, 1 Intimidate
Advantages
2 Status (p. 33 Enchiridion)
2 Wealth
1 Follower (a single Threat 1 Squire)
Animal Companion: A Loyal, Well-Trained Horse
Remaining Points
The above represents 51 points. You have an additional 50 points to spend on Stats, Skills, and Advantages (this is where you buy up more status and wealth if you're into that sort of thing).
Starting Gear
You begin with a set of armor (see p. 117 Enchiridion) which includes a Reinforced Steel Helm, a Breastplate, Steel Gauntlets, and Cavalry Boots.
Also, pick any shield and up to two basic weapons from the Gear section (p. 119).
Knightly Vows
Review the Knightly Vows and make your choices. Think about how your family's core values might influence your vows.