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  1. Notes

Character Creation

Player Note

Character Creation 

Choose a race, apply all modifiers. Move on to Point Buy or Semi-Random.

Point Buy Method:

Begin with 60-100 points (campaign depending).

Increasing a Stat by 1: 5 points.
Increasing a Skill by 1: 1 point.
Promoting a Normal Skill die to an Expert Die: 1 point.
Promoting an Expert Die to a Master Die: 5 points.
Acquiring an Advantage: Varies, but the cost is listed.
Acquiring a Problem: Free, but you can’t have more than 3 Problems. (p.34 Enchiridion)

Semi-Random Method:

See the attached file. Link

Scion Knights

As a Scion of nobility, raised without an expectation of inheriting the family fortune (you all have older siblings), you were trained from youth as knights. You are granted a higher station in life, and as such you had less leeway in choosing your own path. 

Pick a family with the 'scion' tag. Add any family traits to your character.

You begin with: 

Base Stats

2 Body

3 Command

 

Base Skills

3 Fight, 2 Parry

1 Dodge, 1 Ride, 1 Melee (Sword)

2 Graces, 1 Lie

1 Tactics, +WD The High Speech

2 Inspire, 1 Intimidate

 

Advantages

2 Status (p. 33 Enchiridion)

2 Wealth

1 Follower (a single Threat 1 Squire)

Animal Companion: A Loyal, Well-Trained Horse

 

Remaining Points 

The above represents 51 points. You have an additional 50 points to spend on Stats, Skills, and Advantages (this is where you buy up more status and wealth if you're into that sort of thing). 

 

Starting Gear

You begin with a set of armor (see p. 117 Enchiridion) which includes a Reinforced Steel Helm, a Breastplate, Steel Gauntlets, and Cavalry Boots. 

Also, pick any shield and up to two basic weapons from the Gear section (p. 119). 

 

Knightly Vows

Review the Knightly Vows and make your choices. Think about how your family's core values might influence your vows. 

 

Notes