Drug: Yellow Vapor, Advantage on perception rolls+2 bonus on perception checks and passive perception, +1 for each blunt smoked. They do not need to sleep and smoking a Yellow Vapor function as a long rest, when it comes to special abilities. Smoking to much causes disadvantage on attack rolls and on physical and metal skill checks, because of the jitters. Char gains the exhausted condition because they cannot sleep. This is if they have smoked four or more blunts. Wisdom save DC 14, to avoid getting addicted, +1 for every three blunts smoked.