You are a young faerie who, for some reason or other, was left with human parents to raise. Why? Perhaps your birth mother died in childbirth and the family couldn't bare to keep you. Perhaps your birth mother didn't believe she was fit, so she gave you up. Perhaps you were left in the cradle of a kidnapped human baby for sinister reasons. These details are up to the player, or they may be left vague; some Changelings never find out why they were left with the humans. The true faerie nature is also up to the player. Cait Sidhe, Hag, Nymph, etc., it's up to you. The advantage and disadvantages you choose should be reflective of this, and picking them up over time represents your transition to a fully-fledged adult Sidhe. As of this moment, you may not even realize what you are yet. Until you do, you cannot use your faerie abilities such as Feth Fiada and Seeming. If you don't know what you are yet, then you don't know that you've been under a Seeming for your whole life! Keep in mind that other players (including any that have Feth Fiada themselves) might have Second Sight. You do as well!
The reason you were left with humans, and the exact type of faerie you are, is up to you. Finding out what you are might be part of your story, or maybe you know already. You may "unlock" your own racial abilities when it feels fitting to do so, or start out with them fully functional.
Race: Changeling. [8]
The following will appear in your character sheet when you select the template.
- You are a pure fae left in the care of human parents. What type of fae are you, and why were you left there? (Even if your character doesn't know) [0]
- You age at the same rate as a human to a certain "prime" age (probably around 25, your choice), then stop. You are immortal. [1]
- As a fae, the only magic available to you is Glamour. [4]
- This feature is only for those with fae blood. You can become invisible at will, but with some limitations. You must stand very still and close your eyes for three seconds to activate this ability. You are always visible to faeries and those with Second Sight. If you are in someone's line of sight when you activate this ability to become invisible, they can still see you. This ability functions as Glamour for the purposes of being dispelled. There are other ways to see through it. [4]
- Those with Feth Fiada are never invisible to you. If you have reason to believe someone is under a Seeming, you can blatantly squint at them and roll Sight opposed by Disguise. If they are under a Seeming and you win the opposed roll, then their disguise flickers whenever you squint at them and you get a glimpse of their true form. [1]
- This feature is only for those with fae blood. You have another form that you can take at will. It takes a few seconds to complete the transformation, and it's interrupted if you're struck. With GM approval, this may have an impact on your Numbers. Those with Second Sight can roll to see if they notice you have a Seeming and get a glimpse of your true form. This ability counts as Glamour for the purpose of being dispelled. Flavor Requirement: You must provide a description of your other form and any limitations it has. If you would like more fluid control over your form, consider Magical Aptitiude. [3]
- Whenever someone makes a promise to you (including if it's a deal), they gain 1xp. Whenever someone breaks their word to you, you immediaetly know. You gain 1xp, Leverage on them, and take +2 to your next roll to get vengeance. [1]
- You are prone to mood swings, and your demenaor can turn on a dime. In a stressful or emotionally-charged situation, determine at random to see if your emotions stay the same or drastically change. [-3]
- You have an incapacitating supernatural reaction to an ordinarily innocuous substance. If you are exposed to it, you must immediately make a Pain Tolerance roll every minute. On a failure, your attributes all have a -5 penalty. Contact with the substance might also sting or burn you, weapons made of it might hurt you more, etc. [-4]
- Your True Name hits you at +3. The severity of your True Name is determined by your race, this feature can only be purchased as part of a racial template. [-2]
- When someone uses your True Name to get you to do what they want, you must make a Will roll. If you succeed, it's your choice whether to do what they said. If you fail, you must do what they said. In either case, you get the XP if you do it. [-3]
- You get +1 to Stealth. [2]
- You get +1 to Surival. [2]
- You get +1 to Tracking. [4]
- You get +2 to Taste & Smell. [4]
- You get +2 to Hearing. [4]
- You get -1 to Labor. [-2]
- You get -1 to Pain Tolerance. [-2]
- You get -3 to Technology. [-6]
- You get -1 to Reasoning. [-2]
- You get +1 to Resist Influence. [2]
- Sylvan [0]
- Whether it's on purpose or not, when something someone else says or does reminds you of how much you wished you weren't such an oddball, gain Leverage on each other. [0]