1. Races

Vampire

Vampires in legend are blood-feeding undead who prey upon humans for survival. They are either bestial monsters, or conniving masterminds, but they always hunger for fresh blood, and will stop at nothing to get it. In reality, they're cursed humans who hunger for the blood of their own kind. The desire for blood often drives them to villainy; it's a rare vampire that can take their mind off of their ever-burning hunger and turn it to more constructive pursuits. If they exist, though, they're likely to reside somewhere far away from wider society. Vampires need the blood of sapient beings to survive, but can get by on other red beverages for short amounts of time. They are also very weak to silver.  Other than that, many of the various legends of vampires dictate many abilities and weaknesses that only manifest in certain bloodlines, or under certain conditions. Every vampire has a Maker, and they are the one who defines an individual's limits and invests in them power.

Starting out, you are a relatively young, weak fledgling vampire, experienced enough to be away from your maker, but only just.

Race: Vampire. [5]

The following will appear on your character sheet when you select this template. 

  • Your teeth are sharp and can easily hurt someone. Your teeth are retractable but may pop out when you're angry or excited. [1]
  • You can feed off of people and drain their life force, healing yourself in the process. The first time within a week that you feed on someone, it takes 1hp from them and gives it to you. If you feed on them again before a week has passed, it takes 2hp from them, but only gives you 1hp. [2]
  • You age at the same rate as a human to a certain "prime" age (probably around 25, your choice), then stop. You are immortal. [1]
  • You can see perfectly well in complete darkness, just not in color. [4]
  • When you feed on someone, you both gain 1xp. Whenever someone willingly lets you feed on them, you both gain Leverage on each other. [1]
  • Part of the code of conduct that your Maker instilled on you is to never enter a dwelling uninvited. Whenever someone invites you in, gain Leverage on them. You must roll against Will to be able to disobey this command. [1]
  • If you are in direct sunlight, or have contact with Silver, you must immediately make a Pain Tolerance roll. On a failure, your attributes all have a -5 penalty. Silver weapons hurt you much much more. [-8]
  • No body heat, no reflection in mirrors made from silver, pale skin [-5]
  • Your True Name hits you at +2. The severity of your True Name is determined by your race, this feature can only be purchased as part of a racial template. [-1]
  • You only gain sustenance from the blood of sapient creatures. The blood of animals can sustain you for a short amount of time, but it isn't quite the same. You need a pint of blood per day, and at least one per week needs to be a sapient creature. You can also drink ANY red beverage, but only blood gives you any sustenance. [-5]
  • Whenever you have an opportunity to feed, you must make a Self Control roll. If you fail, you must pursue it. [-4]
  • You get +2 to Brawling. [4]
  • You get +1 to Grappling. [2]
  • You get +2 to Stealth. [4]
  • You get +1 to First Aid. [2]
  • You get +1 to Survival. [2]
  • You get +2 to Self Control. [4]

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