Full Name: Zethrin Fainmore
Race: Cambion
Age: 26
Height: 5'7
Weight: 145
Sexuality: Pansexual (males preferred)
True Name: (you can decide later)
Languages: Common (first)
Zethrin was born in Glasinkyl to a noble mother and father, around his sixteenth year Zethrin's true heritage was put into light with the first set of silver scales around the right hand side of his face that at first his mother tried to pass off as some kind of curse. He left his hometown after the backlash (and his father kicking him out) and headed out into the outside world to gain more knowledge on his bloodline and well, what sheltered noble doesn't want a good look at what they've been missing out on?
Purple (dyed) hair, one purple, one blue eye. His outfit is slightly outlandish and draws in attention, a mixture of purples and glowing yellow and white. oversized hat, silk scarf and overall well made clothing that his former riches bought him.
Full Name: Zethrin Fainmore
Race: Cambion
Age: 26
Height: 5'7
Weight: 145
Sexuality: Pansexual (males preferred)
True Name: (you can decide later)
Languages: Common (first)
Please start a thread in the #character-creation channel and ping @Character Helper to let us know you've started working on your character so that we can put a blank sheet here for you.
Parts of your character might call for specific "flavor requirements."
Zethrin conceals his or another person's appearance. Roll create illusion- anyone attempting to see through the illusion must beat your margin with sight to see through it. This is unaffected by seeming, as it is not a Glamor
Zethrin creates an illusion of the target's memory, calling forth their deep secrets and troubling histories. Zethrin can see the illusion created for the target but not the memories themselves.
When casting this spell, you and your target perform a special opposed roll (https://kanka.io/en-US/campaign/74993/entities/1900677/entity_notes/85495/ ) If the attacker's margin of error is successful and the target is rendered [frightened]. if either (or both) parties succeed their check (regardless of the victor of the opposed roll), you gain a special effect depending on the skill used.
-Recall Trauma: The target takes 1 injury as their trauma manifests physically.
-Bravery: You are not [frightened] but may still be injured
Where are you from and what are you doing on the Isle of Luachmhar?
Born in Glasinkyl and was raised there from birth until he was sixteen, lived his life mostly studying for his role in life and having to learn languages so he'd be able to speak a vast variety like his father did. When he was kicked out he was left with a suitcase of clothes thrown out of the window by his mother along with a pouchful of coins and was left out in the streets with nearly nothing to his name. A man by the name of Erkas, who was in his early 50's saw him hanging around not knowing what to do and after a day or so of seeing him in the same place decided to help him out. After a bit of convincing and a bit of shock om Erkas's side seeing that he wasn't completely human, took him in offering him food and a place to stay in exchange for helping him out around the house, translating letters and things from books that he couldn't read himself. Once pressure started to be put on the two of them, Erkas helped him get off the island and into further education as much as he could, the two keep a strong connection and write weekly.
On Zethrin's travels he had started to learn and quite quickly, quite a few humans don't like his type and don't get him started on animals. They bite, scratch, hiss, growl and just tend to go after him if he gets too close, he missed the connection of another creature and it was clear that him and animals aren't going to mix he decided to do himself one batter. Zethrin needed a familiar, something that wasn't going to leave him, something big that could stop people from attacking him, once he got the materials together and he had a good idea of what he had to do, when he was twenty, he made the attempt. He summoned a large striped hyena, like the one he had seen in the markets when they had gone traveling to exotic places and books of predatory creatures, he was cautious at approaching at first but the familiar quickly approached him leaning against his legs like an oversized dog and it was the first form of comfort he had had in four plus years. (has since named it Bruiser, original yes he's aware. But Bruiser is a great pillow at night.
The two of them are on the isle of Luachmhar to get a new start in life and learn all he can about illusion magic, Bruiser is just happy to be there and enjoy the sights (and chase other animals with glee) he's a lot more sociable than his master is. Zethrin tries to pass off his scales as a medical condition.
Backstory Connections
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Other Info
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