Bat
Bat
Tiny Beast, Unaligned
Armor Class
12
Hit Points 1 (1d4-1)
Speed 5 ft., fly 30 ft.
Hit Points 1 (1d4-1)
Speed 5 ft., fly 30 ft.
STR
2 (-4)DEX
15 (+2)CON
8 (-1)INT
2 (-4, Standard) or 10 (+0, Awakened)WIS
12 (+1)CHA
4 (-3)
Senses
Blindsight 60 Ft., passive Perception 11
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 0 (0/10 xp)
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 0 (0/10 xp)
Echolocation:The bat can't use its blindsight while deafened.
Keen Hearing:The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.