Crab
Crab
Tiny Beast, Unaligned
Armor Class
11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.
STR
2 (-4)DEX
11 (+0)CON
10 (+0)INT
1 (-5, Standard) or 10 (+0, Awakened)WIS
8 (-1)CHA
2 (-4)
Skills
Stealth +2
Senses Blindsight 30 Ft., passive Perception 9
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 0 (0/10 xp)
Senses Blindsight 30 Ft., passive Perception 9
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 0 (0/10 xp)
Amphibious:The crab can breathe air and water.
Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.