Unorganized
_HELP
This is the D&D 5e Character Sheet attribute template created by ArcOnyx. Read on for tips on the use of this template.
Usage Notes
- Attributes whose names start with an underscore like _so are internal attributes used by the sheet and typically contain formulae for automatically calculated values. You can just ignore them and leave the default values in. However, if they do not fit your character just replace them with the correct values.
- The ability modifiers, saving throws and skill modifiers displayed on the sheet are automatically calculated in this _internal attributes based on values in other attributes. See below for notes on the correct input for these formulae.
- The skill and saving throw fields use the following system for proficiency and expertise:
0 = Not proficient, 1 = proficient 2 = expertise. These values are applied as multipliers to the proficiency bonus, so a value of 0.5 should work for bard's Jack of All Trades and similar features.
- The Armour Class field defaults to a calculation for unarmoured AC. Feel free to replace that with your actual AC.
- Some sections (resistances, senses, attacks, features, spells, notes) will automatically be hidden if their associated attributes are empty.
- The ability score (e.g. Strength), saving throw and skill fields expect numerical inputs. If you include other text the associated formulae will fail. This isn't a big deal but may lead to some oddities in the sheet display.
- I recommend using Kanka's abilities for spells and other features and traits. Likewise the inventory tools are your best choice for equipment management.
- This _HELP attribute can be safely deleted if you don't need it.
Usage Notes
- Attributes whose names start with an underscore like _so are internal attributes used by the sheet and typically contain formulae for automatically calculated values. You can just ignore them and leave the default values in. However, if they do not fit your character just replace them with the correct values.
- The ability modifiers, saving throws and skill modifiers displayed on the sheet are automatically calculated in this _internal attributes based on values in other attributes. See below for notes on the correct input for these formulae.
- The skill and saving throw fields use the following system for proficiency and expertise:
0 = Not proficient, 1 = proficient 2 = expertise. These values are applied as multipliers to the proficiency bonus, so a value of 0.5 should work for bard's Jack of All Trades and similar features.
- The Armour Class field defaults to a calculation for unarmoured AC. Feel free to replace that with your actual AC.
- Some sections (resistances, senses, attacks, features, spells, notes) will automatically be hidden if their associated attributes are empty.
- The ability score (e.g. Strength), saving throw and skill fields expect numerical inputs. If you include other text the associated formulae will fail. This isn't a big deal but may lead to some oddities in the sheet display.
- I recommend using Kanka's abilities for spells and other features and traits. Likewise the inventory tools are your best choice for equipment management.
- This _HELP attribute can be safely deleted if you don't need it.
Character Name
Nathan Moore
Class
Bard
Level
1
Background
Charlatan
Player Name
TheOneWhoScrolls#2425
Race
Yuan-Ti Pureblood
Alignment
True Neutral
Experience Points
4/10
Ability Scores
Strength
10
Dexterity
13
Constitution
13
Intelligence
12
Wisdom
13
Charisma
16
Saving Throw Proficiencies
Strength Save
0
Dexterity Save
3
Constitution Save
0
Intelligence Save
0
Wisdom Save
0
Charisma Save
5
Skill Proficencies
Acrobatics
0
Animal Handling
0
Arcana
0
Athletics
0
Deception
1
History
0
Insight
0
Intimidation
0
Investigation
0
Medicine
0
Nature
0
Perception
0
Performance
1
Persuasion
1
Religion
0
Sleight of Hand
1
Stealth
1
Survival
0
Miscellaneous
Armour Class
12
Speed
30 ft.
Hit Points
9
Hit Dice
1d8
Resistances and Immunities
Magic Saving Throws, Poison Immunity
Senses
Dark Vision 60 ft
Languages
Common
Other Proficiencies
Simple weapons.
Light armor.
Disguise Kit.
Forgery Kit.
Viol.
Flute.
Piano
Light armor.
Disguise Kit.
Forgery Kit.
Viol.
Flute.
Piano
Attacks
Rapier, Dagger
Features
Spells
Vicious Mockery, Mage Hand, Poison Spray, Charm Snakes, Healing Word, Longstrider, Sleep, Disguise Self
Notes
Internal Attributes
_strmod
0
_dexmod
1
_conmod
1
_intmod
1
_wismod
1
_chamod
3
_prof
2
_Acrobatics
1
_Animal Handling
1
_Arcana
1
_Athletics
0
_Deception
5
_History
1
_Insight
1
_Intimidation
3
_Investigation
1
_Medicine
1
_Nature
1
_Perception
1
_Performance
5
_Persuasion
5
_Religion
1
_Sleight of Hand
3
_Stealth
3
_Survival
1
_initiative
1
_strsave
0
_dexsave
7
_consave
1
_intsave
1
_wissave
1
_chasave
13
_passiveper
11
_layout
9645b7bf-6d41-46ed-9c5e-30acbe38a792