STR | DEX | CON | INT | WIS | CHA |
8 (-1) | 14 (+2) | 14 (+2) | 20 (+5) | 12 (+1) | 10 (+0) |
Arcane Recovery. Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 2, and none of the slots can be 6th level or higher. (+6 Spell Slot Levels with Grimoire)
Fury of the Small. When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest. (9 Damage)
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Telekinetic Shove. As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save. (Strength Save DC 17)
Illusory Self. Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest.
Actions
Spell Attack Modifier: +10
Spell Save DC: 18