Mastiff
Mastiff
Medium Beast, Unaligned
Armor Class
12
Hit Points 5 (1d8+1)
Speed 40 ft.
Hit Points 5 (1d8+1)
Speed 40 ft.
STR
13 (+1)DEX
14 (+2)CON
12 (+1)INT
3 (-4, Standard) or 10 (+0, Awakened)WIS
12 (+1)CHA
7 (-2)
Skills
Perception +3
Senses passive Perception 13
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/8 (25 xp)
Senses passive Perception 13
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/8 (25 xp)
Keen Hearing And Smell:The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.