Hyena
Hyena
Medium Beast, Unaligned
Armor Class
11
Hit Points 5 (1d8+1)
Speed 50 ft.
Hit Points 5 (1d8+1)
Speed 50 ft.
STR
11 (+0)DEX
13 (+1)CON
12 (+1)INT
2 (-4, Standard) or 10 (+0, Awakened)WIS
12 (+1)CHA
5 (-3)
Skills
Perception +3
Senses passive Perception 13
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 0 (0/10 xp)
Senses passive Perception 13
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 0 (0/10 xp)
Pack Tactics:The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.
Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.