Quipper/Fish

Tiny Beast, Unaligned


Armor Class 13
Hit Points 1 (1d4-1)
Speed 0 ft., swim 40 ft.

STR
2 (-4)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5, Standard) or 10 (+0, Awakened)
WIS
7 (-2)
CHA
2 (-4)

Senses Darkvision 60 Ft., passive Perception 8
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 0 (0/10 xp)

Blood Frenzy:The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing:The quipper can breathe only underwater.

Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.