Blood Hawk

Small Beast, Unaligned


Armor Class 12
Hit Points 7 (2d6)
Speed 10 ft., fly 60 ft.

STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4, Standard) or 10 (+0, Awakened)
WIS
14 (+2)
CHA
5 (-3)

Skills Perception +4
Senses passive Perception 14
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/8 (25 xp)

Keen Sight:The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics:The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.