Mule

Medium Beast, Unaligned


Armor Class 10
Hit Points 11 (2d8+2)
Speed 40 ft.

STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4, Standard) or 10 (+0, Awakened)
WIS
10 (+0)
CHA
5 (-3)

Senses passive Perception 10
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/8 (25 xp)

Beast Of Burden:The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed:The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.

Actions

Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.