Stirge

Tiny Beast, Unaligned


Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.

STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4, Standard) or 10 (+0, Awakened)
WIS
8 (-1)
CHA
6 (-2)

Senses Darkvision 60 Ft., passive Perception 9
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/8 (25 xp)

Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) piercing damage. The stirge attaches to the creature. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the creature loses 5 (1d4+3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the creature or the creature dies. A creature, including the creature that it is attached to, can use its action to detach the stirge.