Panther
Panther
Medium Beast, Unaligned
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
STR
14 (+2)DEX
15 (+2)CON
10 (+0)INT
3 (-4, Standard) or 10 (+0, Awakened)WIS
14 (+2)CHA
7 (-2)Senses passive Perception 14
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/4 (50 xp)
Keen Smell:The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce:If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that creature must succeed on a DC 12 Strength saving throw or be knocked prone. If the creature is prone, the panther can make one bite attack against it as a bonus action.
Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.
Actions
Multiattack. If the creature is prone, the panther can make one bite attack against it as a bonus action.Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.