Crocodile
Crocodile
Large Beast, Unaligned
Armor Class
12 (natural armor)
Hit Points 19 (3d10+3)
Speed 20 ft., swim 30 ft.
Hit Points 19 (3d10+3)
Speed 20 ft., swim 30 ft.
STR
15 (+2)DEX
10 (+0)CON
13 (+1)INT
2 (-4, Standard) or 10 (+0, Awakened)WIS
10 (+0)CHA
5 (-3)
Skills
Stealth +2
Senses passive Perception 10
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/2 (100 xp)
Senses passive Perception 10
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/2 (100 xp)
Hold Breath:The crocodile can hold its breath for 15 minutes.
Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10+2) piercing damage. The creature is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the crocodile can't bite another creature.