Giant Wasp
Giant Wasp
Medium Beast, Unaligned
Hit Points 13 (3d8)
Speed 10 ft., fly 50 ft.
STR
10 (+0)DEX
14 (+2)CON
10 (+0)INT
1 (-5, Standard) or 10 (+0, Awakened)WIS
10 (+0)CHA
3 (-4)Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/2 (100 xp)
Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage. The creature must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the creature to 0 hit points, the creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.