Reef Shark

Medium Beast, Unaligned


Armor Class 12 (natural armor)
Hit Points 22 (4d8+4)
Speed 0 ft., swim 40 ft.

STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5, Standard) or 10 (+0, Awakened)
WIS
10 (+0)
CHA
4 (-3)

Skills Perception +2
Senses Blindsight 30 Ft., passive Perception 12
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1/2 (100 xp)

Pack Tactics:The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing:The shark can breathe only underwater.

Newfound Intelligence:Awakening this Pet means that they are no longer a Tamed Beast and must be taken as a Sidekick. This requires the character to have the Awaken spell, either by asking a fellow party member to cast it or by getting the spell naturally like Druids do, and requires the upfront cost of the spell to be paid first, A 1000 Gold Piece Agate, in addition to the normal costs of a Sidekick.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.