Giant Octopus
Type
Beast
Properties
Giant Octopus
Large Beast, Unaligned
Hit Points 52 (8d10+8)
Speed 10 ft., swim 60 ft.
STR
17 (+3)DEX
13 (+1)CON
13 (+1)INT
4 (-3)WIS
10 (+0)CHA
4 (-3)Senses Darkvision 60 Ft., passive Perception 14
Challenge Rating 1 (200 xp)
Hold Breath:While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage:The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing:The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges After A Short Or Long Rest):A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.