Giant Octopus

Large Beast, Unaligned


Armor Class 11
Hit Points 52 (8d10+8)
Speed 10 ft., swim 60 ft.

STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)

Skills Perception +4, Stealth +5
Senses Darkvision 60 Ft., passive Perception 14
Challenge Rating 1 (200 xp)

Hold Breath:While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage:The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing:The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges After A Short Or Long Rest):A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.