Lion
Lion
Large Beast, Unaligned
Hit Points 26 (4d10+4)
Speed 50 ft.
STR
17 (+3)DEX
15 (+2)CON
13 (+1)INT
3 (-4, Standard) or 10 (+0, Awakened)WIS
12 (+1)CHA
8 (-1)Senses passive Perception 13
Languages None (Standard) or One Language The Caster Knows (Awakened)
Challenge Rating 1 (200 xp)
Keen Smell:The lion has advantage on Wisdom (Perception) checks that rely on smell.
Denial Of Service:If this Pet is ever Awakened, they are under no desire to continue to help their former master. They also leave their service. They cannot be taken as a Sidekick due to their challenge rating being too high.
Running Leap:With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Multiattack. If the creature is prone, the lion can make one bite attack against it as a bonus action.Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Pounce:If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the creature is prone, the lion can make one bite attack against it as a bonus action.
Pack Tactics:The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.