Ty's History will go here.
This is where you make the magic happen!
This is where you make the magic happen!
Ty's History will go here.
All about Ty's personality and behavor
All about Ty's Patron and how the deal happened.
Tyfurius crafted the first common magical item on the server. It was an Amulet Of Dark Magic
1 - Knolwedge of item and ability for your character to visually spot it
2 - Full stat information about the item and ability to seek it in stores
3 - Ability to craft item
Casting Time: 1 action
Range: 60 feet
Components: V, M (bat fur and a drop of pitch or piece of coal)
Duration: Concentration, up to 10 minutes
Magical darkness spreads from a point you choose within range to fill
a 15-foot-radius sphere for the duration. The darkness spreads around
corners. A creature with darkvision can't see through this darkness, and
nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that
isn't being worn or carried, the darkness emanates from the object and
moves with it. Completely covering the source of the darkness with an
opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a
spell of 2nd level or lower, the spell that created the light is
dispelled.
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute
Three illusory duplicates of yourself appear in your space. Until the
spell ends, the duplicates move with you and mimic your actions,
shifting position so it's impossible to track which image is real. You
can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell's
duration, roll a d20 to determine whether the attack instead targets one
of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the
attack's target to a duplicate. With two duplicates, you must roll an 8
or higher. With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a
duplicate, the duplicate is destroyed. A duplicate can be destroyed
only by an attack that hits it. It ignores all other damage and effects.
The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on
senses other than sight, such as blindsight, or if it can perceive
illusions as false, as with truesight.