Unorganized
_HELP
This is the D&D 5e Character Sheet attribute template created by ArcOnyx. Read on for tips on the use of this template.

Usage Notes
- Attributes whose names start with an underscore like _so are internal attributes used by the sheet and typically contain formulae for automatically calculated values. You can just ignore them and leave the default values in. However, if they do not fit your character just replace them with the correct values.
- The ability modifiers, saving throws and skill modifiers displayed on the sheet are automatically calculated in this _internal attributes based on values in other attributes. See below for notes on the correct input for these formulae.
- The skill and saving throw fields use the following system for proficiency and expertise:
0 = Not proficient, 1 = proficient 2 = expertise. These values are applied as multipliers to the proficiency bonus, so a value of 0.5 should work for bard's Jack of All Trades and similar features.
- The Armour Class field defaults to a calculation for unarmoured AC. Feel free to replace that with your actual AC.
- Some sections (resistances, senses, attacks, features, spells, notes) will automatically be hidden if their associated attributes are empty.
- The ability score (e.g. Strength), saving throw and skill fields expect numerical inputs. If you include other text the associated formulae will fail. This isn't a big deal but may lead to some oddities in the sheet display.
- I recommend using Kanka's abilities for spells and other features and traits. Likewise the inventory tools are your best choice for equipment management.
- This _HELP attribute can be safely deleted if you don't need it.
Character Name
Fizzle
Class
Spellcaster
Level
8
Background
Refugee
Player Name
Zoogle
Race
Mimic
Alignment
Chaotic Neutral
Experience Points
(Will level up when Dos does)
Ability Scores
Strength
1
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
16
Charisma
10
Saving Throw Proficiencies
Strength Save
0
Dexterity Save
0
Constitution Save
0
Intelligence Save
0
Wisdom Save
1
Charisma Save
0
Skill Proficencies
Acrobatics
0
Animal Handling
0
Arcana
0
Athletics
0
Deception
0
History
0
Insight
1
Intimidation
0
Investigation
0
Medicine
1
Nature
0
Perception
0
Performance
0
Persuasion
0
Religion
0
Sleight of Hand
0
Stealth
1
Survival
0
Miscellaneous
Armour Class
13
Speed
10 ft., climb10 ft.
Hit Points
40
Hit Dice
8d4+2
Resistances and Immunities
acid
Senses
darkvision60 ft, passive Perception 11
Languages
Common, Undercommon, telepathy 120 ft.
Other Proficiencies
light armor, simple weapons
Attacks
Features
Spells
[CANTRIP]
Guidance
Produce Flame

[LEVEL 1]
Healing Word
Longstrider
Absorb Elements

[LEVEL 2]
Pass Without Trace
Lesser Restoration
Notes
Internal Attributes
_strmod
-5
_dexmod
1
_conmod
2
_intmod
0
_wismod
3
_chamod
0
_prof
3
_Acrobatics
1
_Animal Handling
3
_Arcana
0
_Athletics
-5
_Deception
0
_History
0
_Insight
6
_Intimidation
0
_Investigation
0
_Medicine
6
_Nature
0
_Perception
3
_Performance
0
_Persuasion
0
_Religion
0
_Sleight of Hand
1
_Stealth
4
_Survival
3
_initiative
1
_strsave
-5
_dexsave
1
_consave
2
_intsave
0
_wissave
6
_chasave
0
_passiveper
13
_layout
9645b7bf-6d41-46ed-9c5e-30acbe38a792
Spell Attack Modifier:
6
Spell Save DC:
13
Proficiency Bonus:
3
Weight:
26 lb.
Level:
8