1. Abilities

Magical Scar

You have manifested a magical scar. You determine its appearance and the flaw associated with it. You gain the following benefits:

  • Increase your Constitution score by 1, to a maximum of 20.
  • You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your scar. Once you cast it, you must finish a short or long rest before you can cast it again through the scar. Constitution is your spellcasting ability for these spells.
  • When you cast the 1st-level spell through your scar, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

You also develop a random flaw from the Magical Scar Flaws table.

Magical Scar Flaws

d8 Flaw
1 Your scar is a source of constant physical pain.
2 Your scar whispers to you. Its meaning can be unclear.
3 When you're stressed, the scar hisses audibly.
4 The skin around your scar is burned, scaly, or withered.
5 Animals are uneasy around you.
6 You have a mood swing any time you use your scar.
7 Your looks change slightly whenever you use the scar.
8 You have horrific nightmares after you use the scar.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.