Animated Armor
Animated Armor
Medium Construct, Unaligned
Hit Points 33 (6d8+6)
Speed 25 ft.
STR
14 (+2)DEX
11 (+0)CON
13 (+1)INT
1 (-5)WIS
3 (-4)CHA
1 (-5)Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 Ft. (Blind Beyond This Radius), passive Perception 6
Challenge Rating 1 (200 xp)
Antimagic Susceptibility:The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance:While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Constructed Nature:An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
Actions
Multiattack. The armor makes two melee attacks.Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.