1. Characters

Animated Armor

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Animated Armor

Medium Construct, Unaligned


Armor Class 18 (natural armor)
Hit Points 33 (6d8+6)
Speed 25 ft.

STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)

Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 Ft. (Blind Beyond This Radius), passive Perception 6
Challenge Rating 1 (200 xp)

Antimagic Susceptibility:The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance:While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Constructed Nature:An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.