Unorganized
_HELP
This is the D&D 5e Character Sheet attribute template created by ArcOnyx. Read on for tips on the use of this template.

Usage Notes
- Attributes whose names start with an underscore like _so are internal attributes used by the sheet and typically contain formulae for automatically calculated values. You can just ignore them and leave the default values in. However, if they do not fit your character just replace them with the correct values.
- The ability modifiers, saving throws and skill modifiers displayed on the sheet are automatically calculated in this _internal attributes based on values in other attributes. See below for notes on the correct input for these formulae.
- The skill and saving throw fields use the following system for proficiency and expertise:
0 = Not proficient, 1 = proficient 2 = expertise. These values are applied as multipliers to the proficiency bonus, so a value of 0.5 should work for bard's Jack of All Trades and similar features.
- The Armour Class field defaults to a calculation for unarmoured AC. Feel free to replace that with your actual AC.
- Some sections (resistances, senses, attacks, features, spells, notes) will automatically be hidden if their associated attributes are empty.
- The ability score (e.g. Strength), saving throw and skill fields expect numerical inputs. If you include other text the associated formulae will fail. This isn't a big deal but may lead to some oddities in the sheet display.
- I recommend using Kanka's abilities for spells and other features and traits. Likewise the inventory tools are your best choice for equipment management.
- This _HELP attribute can be safely deleted if you don't need it.
Character Name
Shade
Class
Expert
Level
1
Background
Player Name
Darrian
Race
Undead
Alignment
Chaotic evil
Experience Points
(Will level up when Darrian does)
Ability Scores
Strength
6
Dexterity
14
Constitution
13
Intelligence
6
Wisdom
10
Charisma
8
Saving Throw Proficiencies
Strength Save
0
Dexterity Save
1
Constitution Save
0
Intelligence Save
0
Wisdom Save
0
Charisma Save
0
Skill Proficencies
Acrobatics
1
Animal Handling
0
Arcana
0
Athletics
0
Deception
1
History
0
Insight
0
Intimidation
0
Investigation
0
Medicine
0
Nature
0
Perception
1
Performance
0
Persuasion
0
Religion
0
Sleight of Hand
1
Stealth
1
Survival
1
Miscellaneous
Armour Class
12
Speed
40 Ft
Hit Points
27
Hit Dice
3d8+3
Resistances and Immunities
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 60 Ft. passive Perception 10
Languages
--
Other Proficiencies
Light armor
All simple weapons
Forgery tools
Thieves tools
Attacks
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Features
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Spells
Notes
Internal Attributes
_strmod
-2
_dexmod
2
_conmod
1
_intmod
-2
_wismod
0
_chamod
-1
_prof
2
_Acrobatics
2
_Animal Handling
0
_Arcana
-2
_Athletics
-2
_Deception
1
_History
-2
_Insight
0
_Intimidation
-1
_Investigation
-2
_Medicine
0
_Nature
-2
_Perception
2
_Performance
-1
_Persuasion
-1
_Religion
-2
_Sleight of Hand
4
_Stealth
4
_Survival
2
_initiative
2
_strsave
-2
_dexsave
4
_consave
1
_intsave
-2
_wissave
0
_chasave
-1
_passiveper
12
_layout
9645b7bf-6d41-46ed-9c5e-30acbe38a792
Spell Attack Modifier:
5
Spell Save DC:
13
Proficiency Bonus:
3
Weight:
26 lb.
Level:
5