zorbo
Shade
Class & Level: Expert 1
Background:
Player: Darrian
Race: Undead
Alignment: Chaotic evil
XP: (Will level up when Darrian does)
Strength
6 (-2)
Dexterity
14 (2)
Constitution
13 (1)
Intelligence
6 (-2)
Wisdom
10 (0)
Charisma
8 (-1)
- Strength Save: -2
- Dexterity Save: 4
- Constitution Save: 1
- Intelligence Save: -2
- Wisdom Save: 0
- Charisma Save: -1
- 2 Acrobatics
- 0 Animal Handling
- -2 Arcana
- -2 Athletics
- 1 Deception
- -2 History
- 0 Insight
- -1 Intimidation
- -2 Investigation
- 0 Medicine
- -2 Nature
- 2 Perception
- -1 Performance
- -1 Persuasion
- -2 Religion
- 4 Sleight of Hand
- 4 Stealth
- 2 Survival
- Initiative: 2
- Speed: 40 Ft
- Armour Class: 12
- Hit Points: 27
- Hit Dice: 3d8+3
- Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Senses: Darkvision 60 Ft. passive Perception 10
- Passive Perception: 12
- Proficiency Bonus: 2
- Languages: --
- Other Proficiencies: Light armor
All simple weapons
Forgery tools
Thieves tools
Attacks
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.Features and Traits
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.