Unorganized
_HELP
This is the D&D 5e Character Sheet attribute template created by ArcOnyx. Read on for tips on the use of this template.

Usage Notes
- Attributes whose names start with an underscore like _so are internal attributes used by the sheet and typically contain formulae for automatically calculated values. You can just ignore them and leave the default values in. However, if they do not fit your character just replace them with the correct values.
- The ability modifiers, saving throws and skill modifiers displayed on the sheet are automatically calculated in this _internal attributes based on values in other attributes. See below for notes on the correct input for these formulae.
- The skill and saving throw fields use the following system for proficiency and expertise:
0 = Not proficient, 1 = proficient 2 = expertise. These values are applied as multipliers to the proficiency bonus, so a value of 0.5 should work for bard's Jack of All Trades and similar features.
- The Armour Class field defaults to a calculation for unarmoured AC. Feel free to replace that with your actual AC.
- Some sections (resistances, senses, attacks, features, spells, notes) will automatically be hidden if their associated attributes are empty.
- The ability score (e.g. Strength), saving throw and skill fields expect numerical inputs. If you include other text the associated formulae will fail. This isn't a big deal but may lead to some oddities in the sheet display.
- I recommend using Kanka's abilities for spells and other features and traits. Likewise the inventory tools are your best choice for equipment management.
- This _HELP attribute can be safely deleted if you don't need it.
Character Name
Biggle
Class
Spellcaster druid/cleric
Level
1
Background
Player Name
Darrian
Race
Fey
Alignment
Chaotic neutral
Experience Points
(Will level up when Darrian does)
Ability Scores
Strength
8
Dexterity
18
Constitution
13
Intelligence
6
Wisdom
12
Charisma
7
Saving Throw Proficiencies
Strength Save
0
Dexterity Save
0
Constitution Save
0
Intelligence Save
0
Wisdom Save
1
Charisma Save
0
Skill Proficencies
Acrobatics
0
Animal Handling
0
Arcana
1
Athletics
0
Deception
0
History
0
Insight
0
Intimidation
0
Investigation
0
Medicine
1
Nature
0
Perception
1
Performance
0
Persuasion
0
Religion
0
Sleight of Hand
1
Stealth
1
Survival
0
Miscellaneous
Armour Class
14
Speed
30 Ft, 30Ft climbing speed
Hit Points
28
Hit Dice
24 (4d6+4)
Resistances and Immunities
Senses
Darkvision 60 Ft. passive Perception 13
Languages
Sylvan
Other Proficiencies
Light armor
Attacks
Pummel. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage.

Oil Puddle. The boggle creates a puddle of oil that is either slippery or sticky (boggle’s choice). The puddle is 1 inch deep and covers the ground in the boggle’s space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.

If the oil is slippery, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.

If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.
Features
Boggle Oil. The boggle excretes nonflammable oil from its pores. The boggle chooses whether the oil is slippery or sticky and can change the oil on its skin from one consistency to another as a bonus action.

Slippery Oil: While coated in slippery oil, the boggle gains advantage on Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.

Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Dimensional Rift. As a bonus action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle’s next turn.

Uncanny Smell. The boggle has advantage on Wisdom (Perception) checks that rely on smell.
Spells
Cantrips:
Guidance
toll the dead

Spells:
Bless
Notes
Internal Attributes
_strmod
-1
_dexmod
4
_conmod
1
_intmod
-2
_wismod
1
_chamod
-2
_prof
2
_Acrobatics
4
_Animal Handling
1
_Arcana
0
_Athletics
-1
_Deception
-2
_History
-2
_Insight
1
_Intimidation
-2
_Investigation
-2
_Medicine
3
_Nature
-2
_Perception
3
_Performance
-2
_Persuasion
-2
_Religion
-2
_Sleight of Hand
6
_Stealth
6
_Survival
1
_initiative
4
_strsave
-1
_dexsave
4
_consave
1
_intsave
-2
_wissave
3
_chasave
-2
_passiveper
13
_layout
9645b7bf-6d41-46ed-9c5e-30acbe38a792
Spell Attack Modifier:
3
Spell Save DC:
11
Proficiency Bonus:
2
Weight:
60 lb.
Level:
1