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Dragons (reptiles): dragonborn, kobold, yuan-ti, tortle, lizardfolk

Giants (diminutive servitors): goliath, orc, goblinoid, firbolg

Fey (enter from Feywild): elf, eladrin, gnome, satyr

Native (hearth and home): dwarf, halflings

Avians (above the world): aarakocra, kenku

Anthropomorphs (animals): tabaxi, leonin, loxodon, shifter, minotaur, gnolls (non-player character race)

Interlopers/Planars (mixed blood, outer planes): human, genasi, aasimar, tiefling

Underground: drow, duergar, svirfneblin

Oceans: triton, locathah, sahuagin (non-player character race), merfolk (non-player character race)

What magic or technology do they use? Weaponry or everyday? Science or magic? Beasts of burden or enslavement of others?

System of governance? Democracy, military hierarchy, birthright, etc.

Class or caste system? How are the common folk treated?

Cultural traits and flaws?

How are adventurers (people who skew outside the system) viewed?


What about monster civilizations? Many monsters are smarter than humans, yet do not have their own kingdoms?

Should certain races be removed from "mainstream"? Only isolated pockets or one-off magical creations?