Clonk
lv 5 Artificer
Battle Smith
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||
10 | +0 | 14 | +2 | 12 | +1 | 18 | +4 | 7 | -2 | 7 | -2 |
Skills | Modifier | Skills | Modifier | ||||||||
Acrobatics | +2 | Medicine | -2 | ||||||||
Animal handling | -2 | Nature | +4 | ||||||||
Arcana | +7 | Perception | -2 | ||||||||
Athletics | 0 | Performance | -2 | ||||||||
Deception | -2 | Persuasion | +1 | ||||||||
History | +4 | Religion | +4 | ||||||||
Insight | +1 | Sleight of Hand | +2 | ||||||||
Intimidation | -2 | Stealth Disadvantage | +2 | ||||||||
Investigation | +7 | Survival | -2 | ||||||||
Attribute | Value | Attribute | Value | ||||||||
Health | 5 | Armor Class | 18 +1 | ||||||||
Max Health | 45 | Money | 47 G 07 S 09 C | ||||||||
Hit Die | 5xD8 | Steel Defender max health | 31 | ||||||||
Speed | 25ft | Steel Defender current health | 31 | ||||||||
Initiative | +2 | Steel Defender AC | 15 | ||||||||
Passive Wisdom (perception) | 10 + wis = 8 | ||||||||||
Proficiency Modifier | 3 |
Languages | Common, Dwarvish , Elvish. |
Proficiencies | Simple weapons, Martial weapons light/medium armor, shields. Thieves, Tinker's, leather worker's, smith's tools |
Dark vision | You can see in darkness (shades of gray) up to 60 ft. |
Dwarf resilience | You have advantage on saving throws against poison, and you have resistance against poison damage |
Dwarf combat training | You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. |
Magical tinkering | Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 3 objects at a time. |
Infusions known | Homunculus servant / Enhanced weapon / defense / repeating shot |
active infusions | Enhanced weapon - Clonk Enhanced defense - Clonk |
Extra Attack | Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. |
Notes:
Outlander:
Hunter-gatherer
Born and raised in a hunters village in the mountains, he was raised as a hunter just like his entire family.
Normally a very shy guy he never really did anything else except for manage weapons for hunters and sometimes join them on the hunt.
but all he wanted to do is smith. make weapons, armor and even do some magic enhancements. so now he roams the wilds helping anyone he finds.