Abilities
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Ability Modifiers: (score - 10) / 2 | Proficiency Mod: +3 | ||||||||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||
9 | -1 | 15 | +2 | 16 | +3 | 12 | +1 | 15 | +2 | 18 | +4 |
Attribute | Proficient | Attribute | Proficient | ||
Acrobatics | Dex | +2 | Medicine | Wis | +5 |
Animal handling | Wis | +2 | Nature | Int | +1 |
Arcana | Int | +1 | Perception | Wis | +2 |
Athletics | Str | -1 | Performance | Cha | +4 |
Deception | Cha | +7 | Persuasion | Cha | +7 |
History | Int | +1 | Religion | Int | +4 |
Insight | Wis | +2 | Sleight of Hand | Dex | +2 |
Intimidation | Cha | +4 | Stealth | Dex | +2 |
Investigation | Int | +1 | Survival | Wis | +2 |
Hp | Hit Die: | Passive Wisdom | Armor Class | Initiative | Speed | Proficiency |
37 | 3d8 2d6 | perception. +2 insight. +2 | 15 | +2 | 35 | +3 |
Languages |
Celestial, Common, Orcs, Elvish |
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Darkvision (race) |
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. |
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Eyes of the Dark (sorcerer: shadow magic) |
From 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the Darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell. From 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the Darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell. |
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Strength of the Grave (sorcerer: shadow magic) |
Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest. |
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Font of Magic (sorcerer lvl2) |
At 2nd level, you tap into a deep wellspring of magic
within yourself. This wellspring is represented by sorcery points, which
allow you to create a variety of magical effects. Sorcery Points Flexible Casting Creating Spell Slots. Converting a Spell Slot
to Sorcery Points. |
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Awakened Mind (Warlock: The Great Old One) |
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. |
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Otherworldly Patron (Warlock) |
At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. |
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Pact Magic (Warlock lvl1) |
Your arcane research and the magic bestowed on you by your patron have given you facility with spells. Cantrips Spell Slots For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell. Spells Known of 1st Level
and Higher The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Spellcasting Focus |
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Eldritch Invocations (Warlock lvl2) |
In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class. Agonizing Blast Devil’s Sight |
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Pact Boon (Warlock lvl3): |
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die. |