Adventurers
- Alfredward (Dwarf 5) and Tarvyn (Magic User 3)
- Koko (Cleric 5)
- Mandras (Dwarf 4)
The party snaked their way through some connecting rooms and corridors until they came to a deteriorating bricked-up doorway with something glinting on the other side. Reasoning that it might either be something worth having or an imprisoned creature of great enough stature to clear Alfredward of his resurrection dues, they whacked it down with a sledgehammer, fighting off several walking corpses with neck-grasping hands. Discovering it to be a load of gems encased into a pillar which would take several hours to mine out, they piled up the rubble as best they could back in the doorway and left wizard locked the adjoining room behind them.
Heading east, they came across some stairs leading up. The dwarves cautiously ascended and discovered a misty room at the top with a rune-etched skull sat on a plinth in the centre of an octagonal room with mirrors along each wall, the party finding themselves behind one of them. They smashed it and stepped in, the others catching up behind.
The mist swirled a bit more vigourously but nothing untoward happened to the adventurers. Then they started whacking the other mirrors to see if there might be other doorways behind, and the mist quickly formed up into an angry-looking creature. It clobbered Alfredward to the ground.
The rest of the party leapt to the dwarf’s aid while Alf frantically downed a potion of substantial healing. Finding that grabbing the runed skull did nothing, they hewed at the form until it dissipated before them, several of them staggering beneath the blows dealt upon them. Alas, this opponent was evidently not considered an undead being in the eyes of the gods.
Then they attacked some more mirrors, and another creature erupted from the mist and lay into Hats, leaving another dwarf desperately clinging to life before his allies defeated this second opponent. In the process they stamped the skull underfoot to see if it would dispel the mist, but nothing happened. At least this time there was a corridor beyond the broken shards, leading eventually to a ladder with a lid of some sorts at the top. The party noted this location down as a handier exit returning to the surface and, with Hats and Alfredward limping slowly among them, descended once more in search of a powerful beast for the latter to slay.
They happened across a sarcophagus guarded by eight mummified cats. They leapt upon the party and were quickly dispatched. Alas, they did not count towards Alf’s debt.