Originally a trading post created by House Shom, the
village of Cromlin has prospered despite the decline
in its founder’s fortunes. The silt sailors of Cromlin
have charted hidden paths through the treacherous
dust of the Bay of Maray, giving them easy access to
the villages on the bay’s northern shores. Light cargoes bound for Raam or Draj (or heading southward
to Nibenay) can go by silt skimmer, shaving weeks of
time from the normal journey.
Although House Shom still runs Cromlin, at least
nominally, the village’s unique position means that
Shom’s leaders overlook most infractions that do
not affect the house’s profits. Stealing from Shom’s
emporiums brings harsh punishment, as does raiding
a caravan heading to or from the village, but it’s fair
game to rob unaffiliated travelers or attack caravans
that pass through the Black Spine Mountains. These
lax laws make Cromlin a haven for smugglers, slavers,
pirates, and elves—rogues and scoundrels of all sorts
call the place home.
The principal source of entertainment in Cromlin
is the inn known as the Dirty Lizard. Jaksot Han, a
thickset mul of middle years, owns the place. Han is
a former silt pirate, and his common room attracts
a similar clientele. Bar brawls occur daily at the
Lizard, and according to commonly held wisdom,
a patron isn’t considered a regular until he’s been
through a fracas.
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