In order to prevent their city-states from being destroyed, sorcerer-kings pay tribute to the Dragon in the form of massive sacrifices. Slaves, dissidents, rebels and other undesirables are rounded up and offered to the Dragon in order to placate the terrible beast and buy safety for the despots and those under their control—at least for a while longer.

Most of the sorcerer-kings wisely seek to keep the Dragon from coming close to their domains when claiming their offering. Numerous sites throughout the Tyr region serve as places where the Dragon claims its victims. Most are far from civilization. One of the most notorious sacrificial sites is the Dragon’s Altar, a place rarely visited because of its long-time association with the Dragon. The Dragon’s Altar is so polluted by the Dragon’s powerful defiling magic that the very stones of Athas have been twisted and blackened by repeated exposure to the Dragon’s presence.

The Dragon’s Altar is located well within the mountains, in a canyon surrounded on all sides by towering, red-stone peaks. The Dragon’s Altar is actually within the caldera of an extinct volcano which erupted in a time so ancient that there is no record of it, not even in the vast memories of the sorcerer-kings. A narrow, winding path leads through a crevasse in the side of the canyon, granting access from the outside. At the bottom of the canyon is a single, massive block of chiseled obsidian—the Dragon’s Altar itself. Though no one knows who carved this obsidian slab, it has been fortified by some external means— magic, psionics, or something else—to remain pristine despite eons of use as a place of hideous sacrifice. The walls surrounding the Dragon’s Altar, on the other hand, have been carved repeatedly by the wretched beings waiting to be claimed by the Dragon. They have left behind a massive, despairing display of pictographs and even the occasional written word telling a tale of centuries of sacrifices to the great beast.

Most sensible people of Athas stay far, far away from the Dragon’s Altar, even when no sacrifices are waiting to be claimed. Aside from the taint left on the landscape by the Dragon’s presence over the years, there is the (not unreasonable) fear that the Dragon might reappear at any time.

The Dragon’s Altar is located in the mountains to the southwest of Gulg and west of the Great Ivory Plain, not far from Altaruk. At the base of those mountains lies an archway of carved stone bearing warnings (in the form of both pictographs and rarelyseen written languages of many of the races of Athas) that the region beyond the arch belongs to the Dragon of Tyr. The archway is not hidden but it is relatively small, so only those who know where it lies (or have a map leading to it) can find it readily. Without such knowledge, one could spend days wandering the foothills of the mountains, expending precious food and water while searching for the entrance.

Once one passes through the arch, a path winds for several miles through the mountains before crossing the crevasse into the caldera where the Dragon’s Altar lies. Along the way, dozens of caves lead into darkness. Templars who speak of their journeys to deliver sacrifices to the Dragon’s Altar claim that the whispers of the sacrificed dead call out from those caves to anyone who passes by. Those who were brave enough to follow the whispers have never been seen or heard from again—ferried directly to the land of the dead, the templars claim.

The truth behind these whispers is less mystical. A slave tribe, known to one another as the Altar Skulkers, makes its home in the system of ancient lava tubes surrounding the Dragon’s Altar. The “whispers of the dead” that people hear as they march toward the Altar are members of the slave tribe trying to lure potential sacrifices away from the Altar and into the safety of the caves before the Dragon arrives. They can save only a few at a time, both because they fear drawing the attention of the templars and because the tribe lacks the resources to absorb more than a few new members at once.

Other than those being sacrificed, templars are the only people of Athas who can openly claim to have visited the Dragon’s Altar and survived. Even when the Dragon is not there and no sacrifice is waiting, templars (in well-guarded entourages) sometimes visit the Dragon’s Altar on missions for the inscrutable sorcerer-kings. Mercenaries hired to accompany these templars tell stories of the visits, but all are different; sometimes the templars claim to be looking for slaves that escaped the Dragon’s wrath, while other times they offer no explanation but spend hours or days performing frightening, arcane experiments on the stone surrounding the Dragon’s Altar. Though explorers, dune traders, and raiders have almost certainly journeyed or wandered up the winding path to the Altar, they were either captured and killed by the Altar Skulkers or are too afraid of the stigma attached with standing so close to the shadow of the Dragon to tell anyone about it.

Adventure Hooks

There are many ways to use the Dragon’s Altar in an adventure—as an adventure site, as a safe redoubt, or even as a bit of background flavor for an NPC or villain. Here are a few suggestions for using the Dragon’s Altar for each tier.

Heroic Tier: Low-level adventurers might be sent to the Dragon’s Altar by the templars on some errand— collecting samples of deadstone, searching for missing slaves, etc.—or hauled there in chains as victims for sacrifice. Alternatively, rumors of treasures hidden in the caldera of the Dragon’s Altar (such as magic items left behind by templars who were accidentally caught up in the sacrifice) might lure adventurers there. If any of the adventurers are escaped slaves, they might seek out the slave tribe rumored to lurk there. In these scenarios, the Altar Skulkers can serve as level-appropriate allies and antagonists alike.

Paragon Tier: At higher levels, visits to the Dragon’s Altar likely have a greater meaning in the larger story of the campaign. The Dragon’s Altar might be the site of a showdown with an antagonistic templar who has plagued the adventurers throughout their careers. Alternatively, the adventurers might be called on to defend the Altar Skulkers’ lair against the armies of a sorcerer-king that learned of the slave tribe’s existence and wants to reclaim the slaves for himself. At this tier, likely enemies are templars visiting the Altar, half-giant enforcers from the city-states, or powerful creatures drawn to the Altar by vestiges of defiling magic.

Epic Tier: At this level of play, the Dragon’s Altar likely serves as the site of a showdown between the adventurers and a sorcerer-king. Perhaps the sorcerer-king chose that spot for the battle in order to surround himself or herself with vestiges of defiling magic—or in the hope that the Dragon might appear and do the sorcerer-king’s dirty work for him. Alternatively, the Dragon’s Altar might be the place where high-level adventurers ambush the Dragon itself, hoping to trap it in the confines of the caldera and end its threat to Athas once and for all.