Thri-Kreen
  1. Races

Thri-Kreen

Playable

Thri-kreen are mantislike humanoids that hunt in packs throughout the wastes of Athas. They have adapted to the harsh climate and are experts at surviving with only scarce resources. Thri-kreen are nimble, and many also have psionic abilities.

Physical Qualities

The insectoid thri-kreen have six limbs and are covered in tough, sandy-colored chitinous plates. Their lowest pair of limbs is used as legs, and their upper pair of limbs serves as arms. The middle set of limbs is small but dexterous, and the thri-kreen use them for fine manipulation, leaving heavy work to the stronger upper arms. Both the middle and the upper pairs of limbs have three clawed fingers and one opposable thumb. In combat, thri-kreen hold weapons or shields in their upper limbs, since the middle pair lacks the strength for this purpose and using both sets of limbs would be awkward and unwieldy.

Swift and athletic, thri-kreen are natural climbers and jumpers. Their wedge-shaped heads have large compound eyes, two (mostly vestigial) antennae, and powerful mandibles. They can speak an accented form of Common but prefer their own language, which is easier to pronounce with their mouth parts

Thri-kreen have short life spans and rarely reach 30 years of age.

Playing a Thri-Kreen

Thri-kreen minds, behavior, and physiology often seem bizarre to members of other races. But despite their fierce appearance, the insectlike humanoids can be loyal and courageous companions. Thri-kreen have most of the same needs and morals as do other races; they simply prioritize those needs and morals differently. Most important, thri-kreen judge others solely on physical and mental ability. The lazy and weak deserve contempt, regardless of race; likewise, strength and cleverness merit respect no matter who demonstrates these qualities.

Thri-kreen view everything through the lens of the hunt and the predator-prey relationship. Their basic social units are the clutch and the pack. A clutch is a small group (no more than six) to which an individual kreen has a close bond. The concept of the clutch combines “team,” “friends,” and “family.” Every thri-kreen has a birth clutch that consists of all surviving members of the group of eggs from which it hatched. Later in life, each kreen forms one or more other clutches, perhaps centered around adventuring groups or specialized hunting parties. A pack is a larger social unit that consists of any number of clutches. If deprived of a clutch, a thri-kreen is biologically compelled to seek out a new group to join.

Obeying their pack instincts, thri-kreen try to find their place in any group. They use a series of challenges to determine the pecking order, assessing their possible clutchmates in secret or, when necessary, demanding trial by combat. Thri-kreen seize leadership of groups in which they’re the strongest members, but they are willing to accept subordinate roles in the presence of powerful allies. They take orders from the pack or clutch leader without hesitation, eager to fulfill the duties of their position. Despite the apparent autocracy of a kreen group, any member is free to voice its opinion and offer advice. Indeed, each thri-kreen is expected to have expertise in matters the others do not. All must contribute to the good of the clutch and the success of the hunt.

In thri-kreen culture, combat is just another kind of hunt. Thri-kreen rarely fight out of malice and see no need for aggression unless it is the best means of obtaining the resources they need to survive. Selfdefense is another matter—a thri-kreen who has been attacked can’t fathom any response other than a violent counterattack. After a victorious battle, a kreen’s first instinct is to collect any useful possessions that belonged to the attacker or (in the case of beasts) to harvest the body for food.

Many thri-kreen develop psionic abilities. Those who fully pursue these gifts often become monks or battleminds, taking advantage of their physical talents. Some attribute this natural ability to racial memory. Each member of the race is born with the clutch mentality and an innate knowledge of the Thri-Kreen language. When a thri-kreen encounters a place or an item that played an important part in kreen history, it might see flashes of the past—an upwelling of racial memories long suppressed but present in all kreen.

Thri-Kreen Characteristics: Distinctive, dutiful, inscrutable, observant, predatory, single-minded, tough

Male and Female Names: Cha’ka, Chuka-tet, Drikchkit, Hakka, Ka’cha, Kacht-ta, Ka’tho, Lakta-cho, Pak’cha, Pik-ik-cha, Sa’Relka, T’Chai, Tak-tha 

Thri-Kreen Backgrounds

Thri-kreen are a people of the deep desert. Most are nomads of the Western Hinterlands and have little experience in cities, but some come from large packs of raiders that plague the Ivory Triangle and the Tablelands. Kreen estranged from their people form new clutches with companions of other races.

Last of the Clutch: As a result of battle or tragedy, the other members of your birth clutch were slain or captured, and you are the only one left. Do you look for new allies worthy of being in your new clutch? Do you try to find and rescue your imprisoned clutchmates? Was it your failure that led to your clutch’s fate? Has it been difficult to survive on your own?

Explorer of the World: The odd creatures around you are covered in soft flesh instead of chitin, and they exude a delicious scent. What more can you learn about them? Does their lack of ties to clutch and pack worry you? They might be untrustworthy. Why do they lie down and close their eyes for hours on end? Perhaps they are weak or lazy. Is it even possible for these creatures to be worthwhile clutchmates?

Follower of the Great One: You experienced a potent vision—a triggered racial memory that showed you images of the Great One, a thri-kreen khan who once ruled your race and worked alongside humans. Do you seek to restore the alliance between your people and other humanoids? Do you delve deeper into thri-kreen history? Has your experience awakened latent abilities and led you to become a psionic character?