See the Seers of the Throne order book for all fluff.
Doctrine
Parentage: Moros, Seers of the Throne
Prerequisites: Death 2, Larceny 2, Stealth 2, Crafts 2
Initiation: Swear your oath before your mentor of your devotion to destruction. Whether this takes the form of a mercenary oath of work for payment, or as a sacred undertaking. This act culminates in the profound destruction of something very important to the Mage, separating them from their past life and finding a future in the cause. Then, and only then will the Tutor assist their pupil in crafting their soul.
Magic:
Ruling: Death
Yantras: Succeeding on a Larceny roll relevant to the spell (+2), spend at least a scene observing your subject, and planning their destruction (+2), physically destroy something relevant to the subject (+2, not mutually exclusive with such an object’s benefit as a sacrament, or sympathy), destroy something of personal important and relish in the masochism of such an act (+1, +2 if this imposes a Negative Condition on the Mage, not mutually exclusive with the object’s benefit as a sacrament or sympathy).
Oblations: Repairing, servicing or destroying any complex object or device.
Attainments:
First Attainment Gaze of Weakness
Pre-Requisite: Initiation
The first step in mastering this Legacy is learning to make objects easier to destroy. At initiation however, most Destroyers have to settle for understanding how to lend fallen tools to destroying objects. As an Instant Action the Destroyer can focus on a perceived object, and seek the flaws in its form which will aid him in its destruction. This immediately informs him of the object’s Durability, size, as well as any flaws in its construction such as stress fractures and susceptibility to heat or pressure. If the Destroyer makes use of fallen tools to destroy a structure so analyzed, they gain the Informed condition with regards to this task.
Simple condition generation from a Knowing of Flaws.
Optional Arcanum: Matter 1
A object to be destroyed is rarely just a hunk of inert matter, and Destroyers can learn of the important
secrets held by such objects before their untimely destruction. As an instant action and by focusing on a non-
biological subject matter, the Destroyer can determine its exact chemical composition, its structure, the
purposes for which it was constructed (including those which could not be inferred from physical clues alone, such as its construction being motivated out of jealousy to win another’s heart), as well as any hidden
or overt features such as hidden compartments, a hydrophobic polymer coat, and so forth.
Matter knowing, reach into instant casting.
Second Attainment: Ruin of Ages
Pre-Requisite: Death 2
While knowledge may assist, to Destroyers are well aided in their attempts to perform their work by the
second attainment, which renders the physicality of objects transient, and fleeting. As an Instant Action and
by touching a material object, the Destroyer may decrease its Durability by 1 for each point of Death he has.
These changes last for only a few short seconds, and so are usually performed by destroyers just before the
demolition of an object, whether by explosives, wrecking ball, or fire axe.
Decay, reach into Instant Casting, duration is in the seconds, so really most Destroyers will just use this when they’re seen by others, and cast in most circumstances. Helps when you can snap a gun in half in your hands.
Optional Arcanum: Matter 2
A Destroyer’s work involves a lot of movement in very built-up areas, and the influence of the Panopticon
has brought mass-surveillance to the forefront. The blessing of the Chancellor however renders the
Destroyers well protected from such sleeper intrusions, and so long as the Destroyer continues their work on
a regular basis, unless they desire so, their presence will never be detected by any technological device, no
camera, no microphone, no heat-sensor, nothing. This includes his body, his clothes, and anything he is
carrying.
If such devices are mystically warded however or mystic in nature, such as a shielded camera, a haunted microphone, or an Artifact looking mirror, this will provoke a Clash of Wills against the Mage’s Matter Arcanum, with duration equal to his dots in Matter on the advanced duration table.
Machine Invisibility, advanced duration, very helpful given the amount of surveillance there is in the city.
Third Attainment: Falling to Dust
Pre-Requisite: Death 3
At this stage, the Destroyer’s powers of annihilation have advanced to such a point that a mere touch can
disrupt the pattern of animate and inanimate matter such that they fall to dust before him. As an Instant
Action, the Destroyer can deal an amount of damage to a material object’s structure equal to his dots in
Death, ignoring Durability, as its physical form starts to dissipate into dust. This Attainment also functions on
living (albeit, already harmed) organisms as well, such that the Destroyer may deal an amount of additional
points of Lethal damage equal to his dots in Death minus the subject’s Resolve.
Several times per day, and harm so occasioned to a living being may grant the Destroyer succor in the form of a number of points of Mana equal to the damage inflicted. This harm counts towards the number of pattern scourings the Mage can perform, however once these have been filled, the damage now no longer provides Mana, but still inflicts harm as per normal. It is important to note that when this Attainment is used on a living organism, the damage is resistant, the wounds themselves seeming as if the flesh is instantly necrotized and starts to disintegrate into dust.
Upgrade to the Decay spell, rolled in with a Devouring the Slain with Instant Casting.
Optional Arcanum: Matter 3
A successful saboteur can do more than merely destroy obstacles in their path, and using this Attainment
the Destroyer may render physical objects with a Durability less than his Matter dots fluid and malleable for
several seconds. This is usually sufficient time for him to either dig a hole in a bank vault, or merely walk
through a glass wall, especially when combined with the Ruin of Ages Attainment.
Shaping, Reach into Instant Casting and Advanced Duration, probably only really works well on low-durability substances, but I guess it’s a good thing they’ve got an Attainment which can easily generate those.
Fourth Attainment: Ghostly Intrusion
Pre-Requisite: Death 4
A Destroyer may move without being noticed by the inanimate, and may bring ruination upon it at his
demand. However those with sufficient power and knowledge also learn how to enter and leave locations
without being noticed, and to wreak havoc upon the shattered, broken reflection of the world in Ghostly
Twilight. As an Instant Action, the Destroyer may shift himself and anything he is holding or carrying into a
state of Twilight. This change is lasting, however the Destroyer may merely use the Attainment again to shift
back to physicality. All material items the Destroyer carries in this way, which are not warded against such an
effect, are physically destroyed when this is done, a sacrament to utilize this power, however the Destroyer
may reconstitute them when he leaves Twilight as per normal spellcasting.
Ghost Gate, Reach into Instant Casting and Immediate-Shift, which makes no sense as a ‘diving bell’ type spell, but perfect senses as a ‘translation’ effect.
Optional Arcanum: Matter 4
The Destroyer’s ability to reduce matter to naught has grown, and any use of the Falling to Dust attainment
on material substances may be performed at sensory range, allowing Destroyer to wreak havoc from greater
distances.
I literally couldn’t think of anything else appropriate. These guys are destroyers, and I’m given them pretty much everything destruction has available.
Fifth Attainment: Absence
Pre-Requisite: Death 5
The most powerful Destroyers move through a world entirely blind to their presence. All those who would
remember them find their memories slip from their minds, eye track past them and their lives slip form the
record as the world forgets. As an Instant Action, the Destroyer may annihilate any connections which he
retains amongst the world of Sleepers. These changes last until the Destroyer physically attacks another
person violently, or destroys an object, as such most Destroyers will use this Attainment to render their lives
in between tasks ones of simple, sublime joy. This makes such individuals very hard to track, requiring
constant use of Magical abilities to have even a chance of detecting their presence. Whenever the
attainment ends, evidence does not reappear. To annihilate evidence of one’s own life in such a manner is
no small thing to most. But for a true Destroyer, it is a welcome relief.
Empty Presence, really it’s a bit stupid it breaks on any act of destruction. That’s their fucking main Oblation! So I counteracted that with it being an Instant Action to activate. They’re already powerful enough. Sleepers might as well occasionally be haunted for the rest of their lives by a memory of a man who set fire to the orphanage around them, then hushed them with a finger, before vanishing, along with all evidence of his existence.
Optional Arcanum: Matter 5
To a true Master of Destruction, all physicality is a passing thing. Even that of objects so Supernally
significant as Artifacts. As an Instant Action, the Destroyer may completely annihilate a physical or mystical
non-living object he can touch, removing all physical traces of its existence from the world. Many Destroyers
find this a holy mission, thinking sacred Artifacts have no place in the Fallen World.
Annihilate Matter, Reach into Instant Casting and Affecting Supernatural Matter