See Mage the Awakening 1e for all the fluff.
Doctrine
Parent Path: Obrimos, Adamantine Arrow
Prerequisites: Life 2, Athletics 2, 2 dots between Brawl, Firearms and Weaponry
Initiation: Perform a feat of endurance and physical prowess as designed by your Mentor.
Magic:
Ruling: Life
Yantras: Perform a rigorous workout to focus the mind as appropriate for the spell (+2), contemplate your situation (+1), meditate into a state of peace before casting the spell (+2), disregard worldly concerns in the pursuit of your target (+1, +2 if this imposes a negative Condition)
Oblations: Rigorous martial parts practice, feats of endurance, exhibiting humility.
Attainments:
First Attainment Chi Sight
Pre-Requisite: Initiation
With an Instant Action, the Mage can focus on the subtle energies contained within a body called chi or prana and discern from this information the nature of the body they are contained within. This includes all information as per the spell Analyze Life including health, sex, species, age, conditions, tilts, and physical attribute dots. To focus on another individual, the mage must use this Attainment again.
Analyze Life, not much to say here
Optional Arcanum: Prime 1
His vision more delicate in his understanding of the nature of Prime, the Monk may over time read a great
many Truths about the nature of the subject’s connection to the Supernal. With each round of use, the Mage
may as a number of the questions from Supernal Vision equal to his dots in Prime about a single subject.
Supernal Vision, not much to say either
Second Attainment Body Temple
Pre-Requisite: Life 2
So long as the Monk maintains his exercise regimen daily, his Awakened Soul grants him full control over his
normally autonomous bodily functions. The Mage gains the full effects of the spell Body Control with a
Potency of 2 (increasing to 3 at Life 4).
Body Control, reach to duration
Optional Arcanum: Prime 2
Furthermore, the Mage’s inviolate body can repel the efforts of other willworkers with greater ease,
increasing his Withstand by 2 (increasing to 3 at Life 4).
Wards and Sigils, reach to duration
Third Attainment Chi Force
Pre-Requisite: Life 3
The Mage’s constant exercise regimen has granted him an unparalleled physique, permitting him to channel
his chi into it to enhance the potency of musculature, suppleness of ligaments, or rigidity and durability of
his frame. Upon learning this Attainment, select Strength, Dexterity or Stamina. So long as the Monk
maintains his daily exercise regimen, he may as an Instant Action increase that attribute by his dots in Life
for the remainder of the scene.
Honing the Form, with Reach for Advanced Duration and exceeding Gnosis-determined maximum. This is one reach in excess, however the spell is limited to a singular attribute determined when taken, and still requires “activation” despite the scene-length exercise regimen. So, it’s balanced.
Optional Arcanum: Forces 3
The Monk’s Chi can be channeled into more than his mere form, but can be projected out of his form in the
manner of kinetic energy. The Mage may reflexively channel his chi into his unarmed melee attacks
(punching while wearing normal boots, or gloves is fine, no knuckle dusters though), increasing damage by 2
(rising to 3 at Forces 4) and turning it from Bashing into Lethal. Furthermore, any successful attack causes
ripples of chi to pass directly through the subject disorientating them and applying the Stunned tilt, even if
no damage is caused due to armor.
This Attainment takes a Scene to activate, and lasts for a period equal to the Mage’s dots in Forces on the Advanced Duration table, during which time the Mage may make use of its effects. Many a Monk has found great use for this Attainment in physically disrupting the Willworking of hostile mages, even where one would not wish any lasting, lethal harm upon them.
Kinetic Strike, reach into Advanced Duration and the Stunned Tilt.
Fucking GOLDEN, I had forgotten that works. Basically, the Stunned tilt is such fucking bullshit, and being able to apply that for free on an attack? Aaaaaw yissss. Basically, if you so much as touch someone with Chi Force then they lose their next action. No save, no withstand, no nothing. In addition, until they can next act (likely in two rounds time), they lose half their defense. Which basically means, if you hit them once, it’s now a one-sided fight as you can keep blasting them with Chi Force over and over and over again, stripping away action after action as they just stand there and TAKE IT. ORA ORA ORA ORA ORA ORA ORA ORA ORA!
No Paradox, no Dissonance, no Quiescence, no Act of Hubris, they won’t soon forget you.
Fourth Attainment Inviolate Form
Pre-Requisite: Life 4
Monks have rigorous, punishing trails ahead of them, and with this attainment they can ensure that they will survive all but the most arduous and punishing challenges. With an Instant Action, the Monk can call upon an individual’s chi to rise to the surface of their form and work miracles upon their physiology, stitching up all but the most heinous of wounds in a matter of seconds. As an Instant Action, the Mage can remove an amount of Lethal damage from a touched subject equal to twice his dots in Life.
It’s healing. Great. Useful, especially with Sleepers, but still. Eh.
Optional Arcanum: Forces 4
Through rigorous concentration and a more thorough understanding of the underpinnings of universal
forces, the Monk can project his chi about his body in a protective shell, redirecting projectiles and larger
objects which would otherwise collide with him. As an Instant Action, the Mage can focus his chi about him
for the next 3 rounds, during this time as a reflexive action he can redirect a number of objects each round
equal to his dots in Forces. These must all be of size 5 or less and the mage cannot redirect them unless he
could apply his Defense, likely requiring use of a specific Mage Armor in the case of firearms wielding brutes.
This spell does however function against even individuals, allowing the Mage to deflect melee assailants.
Pity that neither Life, Prime or Forces armor allow you to dodge bullets. Otherwise this would be so fucking awesome. I guess we’ll have to be happy with forcing light-speed Vampires to completely fucking miss your ass.
Fifth Attainment The Perfect Organism
Pre-Requisite: Life 5
Having studied long and hard, the Monk has returned to the mastery of his own physical form, and
meditating upon his form can remake it he desires. This takes the form of a modified version of the
Shapechange spell, whereby the Mage can remake his own physical form within any constraints of physical
human life. Meditating upon the nature of the physical for a scene, the Mage calls upon his full
understanding of life and may redefine any aspect of his physical person as he so desire. This includes
redefining physical appearance (but not age), biological sex, and increasing physical attributes to any level,
including his Gnosis-derived Maximum.
Okay, look. Some people might complain this doesn’t follow the rules of Honing the Form. You’re completely right. Which is why instead I’m using Shapechanging, motherfucker. Humans are creatures, even Mages. So logically when you take the form of a “perfected Gnosis 8+ mage” you get Strength, Dexterity, Stamina 8.
This is the Perfected Adept’s last fucking Attainment, requiring Gnosis 8. Gnosis fucking 8. At that stage you could easily do this with a spell and not give a singular fucking shit, not even worrying about Paradox. You only need three reach (advanced duration, and splitting potency) as well as a buttload of Potency, but at that level your dice pool is 18 with a few minute ritual, before you even get into the matter of Yantas, of which you can have 5. Yes, 5 fucking Yantras. So let them have this and be the world’s most fucking turbo-charged muscleman.
Optional Arcanum: Forces 5
With a muscly flex, and a kiss to his pecs, the Monk annihilates chumps.
With an Instant Action, and a point of Mana the Monk can flex a blast of Aggravated damage equal to his
dots in Forces using the rules for aimed spells.
This is an aimed, kinetic version of Thunderbolt with Reach for Aggravated. So guess what, you flex so hard you can pulp a Werewolf. Get wrecked.