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  1. Abilities

Familiar (•• or ••••)

Advantage

Effect: Your character has been bonded to a Familiar, an ephemeral entity (a ghost, spirit, or Goetia) that has agreed to partner her in exchange for safety from bleeding Essence. Design your familiar with the rules for ephemeral entities in Chapter Six; it may be wholly in Twilight or Fettered to an item or animal. Two dots in this Merit indicate a Rank 1 entity. Four dots indicate a Rank 2 entity.