A mistress of Dominate can dance through her victim’s memories, sculpting them to her whims. He might not remember his family — or she might force him to remember the tragic death of a son who never existed. She can subtly alter his memories, replacing his wife’s face with her own, or moving his memory of a vacation from Paris to London. Beyond necessary generalities, this does not allow the vampire to read the original memories.
Cost: 2 Vitae
Dice Pool: None
Requirement: The vampire must have inflicted the Mesmerized Condition on the victim; the victim must consume or be anointed by 1 Vitae (included in cost).
Action: Instant
Duration: Permanent
While he remains Mesmerized, the vampire can spin her victim’s memories like cotton candy, stretching far back into childhood. She must either feed him some of her Vitae or drip it onto his forehead. She can create memories of events from nothing, erase memories of an event or person, or change the people, events, and location of existing memories to serve her purpose. As part of this alteration, she inflicts a persistent Condition on the victim. If she deletes a broad swath of memories, the victim receives the Amnesia Condition (p. 301), otherwise he takes the False Memories Condition (p. 303).
The vampire has to speak with her victim, describing the changes she wants to make to his memories. Crude alterations — deleting a swathe of his past, or replacing his wife’s face with the vampire’s in all his memories — take about a minute to describe, but more detailed changes can take quite a bit longer. When changing memories or creating new ones, the vampire can create the factual content of the memory, but the victim’s thoughts and feelings remain out of her control. She can create an environment that makes him predisposed to certain reactions, but she can’t force him to love a son she’s just invented. The vampire’s changes are permanent, unless she used Entombed Command to only reveal them on a trigger.