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  1. Abilities

The Void is Waiting

Nightmare

(Requires a low-wisdom mage)

A book that is a universe. A set of mathematical formulae that graph nonexistence. A million chittering, hungry things desperate to be. They’re all out there. And they’re all waiting for you.

Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim’s mind is plunged into a vision of the Abyss, the toxic anti-reality that lurks between the World of Darkness as Beasts know it and the pure realm of abstract symbolism from which mages draw their power. This vision calls to the tiny sliver of the Abyss that lurks in every human soul, drawing that realm’s attention.

The Abyss seeks to draw magic into itself in order to fuel its own existence; any time a supernatural power is used in the victim’s vicinity (including by the victim himself if he has such abilities) provokes a Clash of Wills. The victim rolls Resolve + Composure if human, or Resolve + Supernatural Tolerance if not. Success for the victim means the power targets the victim rather than its intended target.

High Satiety: When the victim succeeds on a Clash of Wills triggered by this Nightmare, the user of the supernatural power takes lethal damage equal to the number of successes rolled.

Satiety Expenditure: The player may spend multiple Satiety on this effect. For every Satiety spent, the Beast may cause one attempt at activating a supernatural power in the victim’s presence to automatically fail.

Exceptional Success: Each time the victim absorbs a supernatural effect in the Beast’s presence, it counts as fulfilling the Beast’s Hunger. See Satiety, p.107, for more information on fulfilling Hunger.