What is that thing? It has that head full of holes that flop and make the most disgusting sounds. It keeps saying that it’s human, but you’re pretty sure you know what a human looks like and that’s not it. That thing is standing there, just pretending like you can’t see that it isn’t real. Just looking at it makes you ill and the fact that you haven’t noticed it until right now is the worst part.
Dice Pool: Manipulation + Satiety vs. Resolve + Supernatural Tolerance
Normal: The victim becomes convinced that the people standing around him aren’t human at all, but rather replace- ment beings that only look similar to humans. The victim gains the Spooked Condition for the duration of the scene.
High Satiety: As long as the victim has the Spooked Condition, the Beast gains the 8-again quality on any attempt to manipulate the victim by pointing out or playing to the inhumanity of those around him.
Satiety Expenditure: The victim can barely keep his tone civil, let alone keep from practically retching just looking at how horrible these replica beings are. All failures on Social rolls are counted as dramatic failures. All attempts to use Social maneuvering by the victim must use hard leverage as he sees those around him as a means to get what he wants.
Exceptional Success: As long as the victim has the Spooked Condition, any action to harm or otherwise ruin the lives of the simulacra doesn’t count as a breaking point. When the Condition ends, the victim’s player must immediately roll for any breaking points he accrued during the duration of the Nightmare. If the victim is a Storyteller character, the Storyteller can simply narrate the results as applicable.