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Your character dares to trust in one of her companions. Gain bonus dice equal to the number of invested social currency points to any teamwork action you take with that character, whether you’re the primary or secondary actor. Gain the same to rolls you make to help him overcome emotional trials, negative mental influence, or the Contagion, including activation rolls for supernatural powers. That character’s player gains the same bonus on all Social rolls he makes against yours, if you allow such rolls. In an agonism negotiation, you must capitulate to the trusted character if you would spend your last social currency point to outbid him.

Possible Sources: Investing social currency in another character.

Resolution: The trusted character meaningfully betrays the trust or performs an action that costs your character something significant, gaining one bonus success on the betraying action and a Willpower point; you regain all invested social currency +1. Alternatively, the trusted character affirms the trust by making a significant personal sacrifice on your character’s behalf, gaining one bonus success on the sacrificial action and a Willpower point; you regain all in- vested social currency points, and the trusted character gains one. Beats earned through affirmation are Sworn Beats.

Beat: An action or event that proves the trust was well-placed.